Howdy
I’m a freelance Sound Designer and Audio Systems Consultant, musician, gearhead, and gamer. I enjoy cooking, painting, snowboarding, and game nights with friends. Some of my all-time favorite games are action adventures like Bayonetta, hyper light drifter, and legend of zelda.
Games
My experience in game development began with my curricular focus as a Performing Arts Technology graduate from the University of Michigan, where I was dipping my toes into Unity integrating spatialized audio on the Oculus platform. I’ve now released two titles with WolverineSoft Studio in “Subtension” and “Curse of the Corsair” as a Sound Designer and Audio Lead.
University
At the University of Michigan, I studied audio production, recording, acoustics, visual media, VR development, programming, and low voltage circuits. Go Blue!
marching & Pageantry
I also support the marching and pageantry arts as a Sound Designer and Audio Systems Consultant for Walled Lake Bands and Legends Drum Corps. I’m proud to have been a performing member of the Bluecoats in 2017 and 2018.
Skills
Game Development
Wwise, Unity, C#, Resonance Audio for VR
Sound Design
Reaper, Ableton Live, MAX, iZotope RX
Organization
GitHub, Bitbucket, Confluence, Jira, Sheets
Live Sound/AV
Sound Reinforcement, FOH Mixing, Dante/AVB, Biamp Tesira, QSC, EASE/Odeon Acoustics